A child’s innate curiosity ignores curricular boundaries. 

Display shelves and well-planned stations will keep your areas of discovery, experiment and measurement orderly and functional.  And facilitate opportunities for expression and engagement with arts and crafts or dramatic play materials.

Use the filters to discover furniture, resources and even outdoor opportunities for STEAM.

 

 

Science

 

Equipped with his five senses, man explores the universe around him and calls the adventure Science.
- Edwin P. Hubble, Astronomer (1889-1953)

Hubble reminds us that structured experiment is just one mode of scientific discovery.  Careful observation and joyous exploration is just as important for discovery and comprehension.

Good tools can encourage a variety of modes of observation:

  • Magnifying glasses
  • Telescopes,
  • Microscopes
  • Window boxes or cases.  

And to measure and record:

  • Measuring tape
  • Timers
  • Rulers

 

 

Technology

 

Something does not have to have a screen, lights or even be powered by electricity to be technology.  It doesn’t even have to be new. 

Technology encompasses tools and how to use them well to accomplish a purpose or to make something. By the time the time our children are in the work world powered technology, computer systems, operating systems will probably be completely different from what we use today.

Levers, incline planes, wings, projectiles, structures etc. etc. powered by water, air… a child’s energy and boundless imagination – these are the technologies that are always in every aspect of human life.

 

 

Engineering

 

Plan, build or make, try, fix, try again. 

That’s the essence of engineering.  Lots of opportunities to try build and shape but plenty of ways to try again too when things don’t work out the way we’d hoped.

 

 

Math

 

The early years are a wonderful time to be leading children in math discovery.

  • Using shapes to build other shapes
  • Estimating distances before making things fly, roll, slide or drop
  • Counting, grouping combining and repeating numbers and series
  • Creating patterns with pictures or objects
  • Measuring distance, time, power and mass
  • Representing and abstracting numbers and operations with a variety of objects

STEM - EY

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