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Cubetto is a screen-free coding robot that helps young learners develop logic and problem solving regardless of literacy level. With the unique tactile interface young students create a script of code to achieve a goal, then attempt, observe and adjust their program.
Durable, team friendly interface designed for little hands combines with the hackable robot. With teacher guidance and downloadable lesson plans you can turn Cubetto into a drawing tool, soccer player, story teller, number builder, explorer and much, much more.
Montessori approved, LOGO Turtle inspired, with Cubetto students pre-K and up with a variety of abilities can discover coding, together. Playset includes:
1 Cubetto
1 Board
16 Blocks
1 Map
1 Story Book
Additional maps sold separately.
Coding Curriculum Connections for Kindergarten and Up!
With Cubetto, coding is introduced in the early years through group play regardless of literacy level. The unique tactile interface allows young students to create a script of code to achieve all sorts of goals, then attempt, observe and adjust their program.
The durable pieces and interface, carefully designed for little hands make it easy for a group of kids to work together.
Use adventure maps for a variety of journeys or easily create your own. Cubetto is easy to decorate, attach markers and other accessories to and let loose on paper or fabric to code across many learning areas: narrative stories, addition, art, factoring, measurement, social studies, geometry and so much more.
How Cubetto Works
Cubetto is made of tactile and hard-wearing wood he is a childs guide into the world of coding. Screenless, friendly and ready to play.
With Cubetto, coding can be introduced in the early years in a tactile way regardless of literacy level. No screen, no literacy, children can discover coding together with play. Cubetto makes it easy for both students and educators with an instant solution that's fun to play and easy to integrate.
With Cubetto, students -- screen and literacy free -- can create a script of code for a goal, anticipate, attempt, adjust and then try again. These are the essentials of coding. But in a fun, friendly, engaging way.
Beckie Wright shares her experiences of Cubetto in her classroom of 4 to 5-year-olds. This introductory workshop highlights children's challenges, and accomplishments, that occurred in Wright's coding activities.